![]() There's no way around it: Today's live service game developer has to leave room for premium cosmetics to look more premium than regular items, because why would anyone buy premium cosmetics that don't look premium? Looking cooler than other items is literally all they can do, since players would rightfully flip out if paid-for items actually had better stats than items earned the old fashioned way. I haven't seen this Unique sword in action myself, but some players have found the extremely hard-to-obtain Diablo 4 weapon, which in images (the best view is a datamined 3D model from Wowhead) has a Halo energy sword vibe-but with dull metal and a subdued glow.Īn example of Diablo 4's premium armor with its fancy premium armor effect. The point is that the premiumness of a videogame item is now a discernible quality, which means that un-premiumness is also a discernable quality.ĭiablo 4's non-premium items include glowing bits here and there-the Legendary Demonblade is lined with fiery runes, for example-but the metal on them tends to be more tarnished than the premium metals, and their glow isn't as generous as the premium items'.Ī good example is the Doombringer. I could go on: Christmas sets called something like "Winter Wonderland," cartoon shaders, Marvel characters, etc.
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